I know some ENBSeries can take the control of the mipmapping lod bias over the driver of your graphic card. So that's incorrect to say '' pop in problem, or shimmering problem '' in reality.Īlso there is many video on youtube ( for exemple, type '' skyrim shimmering '' on youtube and see the first / second and fifth videos, you will understand a bit better ) that show this shimmering/flickering bug.Īs I said : this issue starting, for me and other peoples, when I was testing some enb's. Its a problem of mipmapping, lod bias and point filtering for minification. I would like to post some pictures to show you perfectly what i say, but unfortunately i can't post any link ^^ ![]() EXACTLY how a texture without mipmapping look. So i decided to look into an another game, i open total war warhammer 2 ( that i already finish, so i know exactly how the game normally look ) and BOOM every textures is '' raw '', is shimmering, flickering. So i reinstall totally the game, but nothing happen. I was thinking this is an enb problem so I uninstal the enb and re-open the game, but no, everything is shimmering again. Do you see how a textures without mipmapping look ? It's exactly how it look. But not like a lack of AA, its different. ![]() until i open the game to test an enb and at this moment, BOOM, everything on the screen is shimmering like hell. Let me explain you exactly how this shimmering textures bug begin : I was testing some enb's on Skyrim Special Edition, everything is fine, beautiful etc. I say you that because i was thinking the same thing and because > everything started when using/testing some enb's or some SweetFX <. Also, an another guy say '' i read about ENB or SweetFX can corrupt Windows and make LOD BIAS work unproperly.can someone explain to me if that one can be a possible solution? ''. There is a guy, page 105, who leave a comment rather interesting, its the first comment of the page written by '' FurfyDeezNutz ''. My comments is in the last page ( 110 ), my username on this forum is '' kaio s '' and that's here that I understood what was the problem.Many people started to invent wacky theory like '' its an electric problem ''. The onnly real bug is the shimmering/flickering effect on the textures, and the exaggerated pop-in ( but the pop in problem is related to a lod issue, i will explain that just after ).Īs you can see ( if you find the forum ), many people encounter this issue. '' who have more than 110 pages and have litteraly no response from an nvidia agent.ĭo not pay attention to the problems mentioned about shadows, in reality that's absolutely normal and its not a bug. There is an nvidia forum, called '' Pixelated Shadows + Texture Popins - GTX 960, 970,980 etc. Symptoms is flickering/shimmering effect on textures, especially on the vegetations but not only. This concern many games from recent to old, and I think only games who use a mipmapping technique, i will explain you why I think that. It would be great if you were interested in this and if possible explain to me what is wrong, because hundreds or more people are affected by this issue and nobody know what happening. I will try to present you the problem from a personal point of view. So, I just created an account here for a problem that me and many people encounter. If its not the good place to require your help, just tell me and I'll go where you want. Using Wadfile: 2 used textures, 8.First of all, apologize my english, its not my native language. Textures, 17.39 percent of map (3116 textures in wad) ![]() Using Wadfile: \sierra\half-life\valve\halflife.wad Max texture memory īrush union threshold Zoner's Half-Life Compilation Tools - Customīased on code modifications by Sean 'Zoner' CavanaughĬommand line: F:\PROGRA~1\VALVEH~1\tools\COMPIL~1\hlcsg.exe "f:\programįiles\valve hammer editor\maps\truthterrain_beta1"-cliptype smallest -noclipeconomyĮntering f:\program files\valve hammer editor\maps\truthterrain_beta1.map
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