I have to say that early on I saw PDF's as not that useful, because to use them in play I felt like I had to print them out. There's a lot of interesting stuff in the "Free" category on there and it might be worth a look, especially for the gamer on a budget as there are whole systems available, some of them quite good. I've picked up a few more freebies too, like a bunch of the d6 system books for Fantasy, the basic Tri-Stat book (in case I decide to dust off Silver Age Sentinels for the Apprentices too). We're going to work this in during spring break next week, probably kicking off with a viewing of Captain America, some character creation, and then one or two of the Battlescenes. I got into a WW2 Supers mood and decided ICONS was a good bet to actually get to play it. ![]() It's all WW2 themed supers - some are character collections, some are short adventures, and some are longer adventures though still not "long" by most measures. Plus they were $1 so it's a nearly painless purchase. More ICONS goodness - This is all Vigilance Press stuff and I like it. People's Revolution: Villains of WWII (ICONS) Pearl Harbor December: Villains of WWII (ICONS) Mutants & Masterminds Power Profile #2: Armor Powersīattlescenes: Werewolves of the Gestapo (ICONS)īattlescenes: Undead Stormtroopers (ICONS)Įugenics Brigade: Villains of WWII (ICONS) ![]() Mutants & Masterminds Power Profile #1: Fire Powers No plans to use it but I would gladly play in someone else's game. I have some history with RQ and wanted to check it out, and you can't beat free. They're renaming it "Legend" and proceeding with it for things besides RQ and Glorantha. These were also freebies and are the basic rules and magic system for Mongoose's Runequest system. I like some of the ideas, but I haven't picked up the adventures as I think I could run a decent campaign with material I already have. It's a cool enough idea, though I'm iffy on the superpowers part, but I think SW is a perfect system for playing in Mythic Greece. This is a Savage Worlds freebie that sets up a new adventure chain set in Mythic Greece and uses both the Fantasy Companion and the Superpowers Companion. Olympian Breed - Setting & Character Creation Guide A couple of PDF's full of characters gives me the option to throw in NPC's on a whim. Plus they were on sale for a buck or two and I like having premade adventures on hand to throw a session together on zero notice. Lots of ICONS - we played it some during the holiday off-time and I was all fired up. You can still download it but the company does not appear to support it any more. I just didn't need to do things that way at that time. I entered a bunch of stuff, which was not fun, printed out some stuff, had trouble finding stuff, and just found it to be a hassle most of the time. I decided I was going to get all modern and keep my campaign notes on the computer and just print them out as needed to cut down on the binder-stuffing. This one was campaign management software - places, NPC's, items, monsters - heavily targeted at D&D 3E. Not going to download it to find out.Ĭampaign Suite Extended - Ouch. The Keep of Lord Mmorpgus - I do not remember what this was. Much like Elements it was something I really liked and something I never got to use. ![]() Wild Spellcraft - This was another alternate take for d20 magic that patched in a wild mage option for casters. Alas, my players wanted none of it so despite printing it out and putting it in sheet protectors and a 3-ring binder I never used it. It was a perfect fit for my main homebrew fantasy world which was created for a Fantasy Hero campaign and had a largely elemental-themed magic system. An alternate magic system that was all-elemental and let you put together effects on the fly. Overall, I never regretted to buy this and this is a much more Iconic Icons than the first :).Elements of Magic (Revised) - This was one of my favorite d20 supplements. There is now rules for experience, world building, villains building and Icons can now more easily be played in campaign, but I think that there are more adapted games for that ). ![]() What you can do with qualities have been delimited and unified and you have now possibilities to create your character with points but, the random method is still the best if you want to keep the Icons flavour :). This "1.5" Assembled Edition is a very refined version of the first Icons, the mechanics has changed a little because the GM is now also throwing dice for the opposition but this is still the same mechanic overall. I had previously read the 1st editon of Icons, the french translation since we were lucky in France to have one. ICONS Superpowered Roleplaying: The Assembled Edition
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